Skip to content
THE DAILY CARD TABLE QZHZKJ.COM PLAY AT YOUR PACE

A THOUGHTFUL LITTLE DIVERSION · ROOM FOR A CHANGE OF MIND

Scorpion

A fresh look at Scorpion is set out below. Use this page as a reference during your visit.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

Play real-money games
NOTES FROM THE TABLE

Meet Scorpion

Keep these points in mind. Moves build down in the same suit rather than allowing cross-suit destinations. The tableau has seven columns. Four complete King-to-Ace runs clear the game. Scorpion on qzhzkj.com uses one 52-card deck with four suits.

Read the opening cards

A few details help explain this feature. All cards in the last three columns are face up. Each opening column contains seven cards for a total of 49 tableau cards. Three cards remain in the stock. The first three cards in each of the first four columns are face down.

Build in the same suit

Here are the details for this mode. A seven of hearts cannot land on an eight of spades. A moved group's leading card must land on a card exactly one rank higher in the same suit. A seven of hearts can land on an exposed eight of hearts. A King cannot land on another card because no higher rank exists.

Move exposed groups

The leading selected card still has to meet the destination rule. Any face-up card can be selected together with every card beneath it. The selected cards do not need to share a suit to travel together. The selected cards do not need to descend in rank to travel together.

The empty-column rule

A few details help explain this feature. A group led by a lower rank cannot enter an empty column. Cards beneath a moved King do not need to be in sequence. An empty column is therefore less flexible than an empty column in ordinary Spider. An empty column accepts a King or a group led by a King.

Uncover another choice

The next hidden card is revealed automatically. Undo restores the earlier hidden-card arrangement when the move is reversed. Removing all face-up cards above a hidden card turns that hidden card face up. An exposed card can carry the cards beneath it when its own destination is legal.

The final three cards

This Scorpion version permits its stock deal when columns are empty. There are no further stock cards after the three-card deal. The stock contains one final deal of three cards. Dealing places a face-up card on each of the first three columns.

Collect ordered runs

Keep these points in mind. A completed run must descend from King to Ace in one suit. The game removes a qualifying run automatically from the bottom of a column. Moving an unordered group does not make that group a completed sequence. All thirteen cards in a collected run must be face up.

Plan around blocked cards

Hint lists legal choices without promising a winning continuation. A move can carry unwanted cards along with a useful leading card. Checking the whole moved group helps you anticipate what will become blocked. Replay and Undo let you explore another approach to the same layout.

Your separate local record

Here are the details for this mode. My Statistics records Scorpion starts and wins separately from other variants. Scorpion keeps a separate saved position when game saving is enabled. Privacy & Cookie Settings lets you remove local saved games and results. Random Scorpion shuffles are not advertised as guaranteed winnable.